C & C++ Programming Notes for Freshers & Beginners

➡️➡️C - Programming (Printed) Notes


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➡️➡️C++ (Printed) Notes


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C & C++ Programming Notes for Freshers & Beginners

Introduction to C and C++

C Programming Language:

  • Developed by Dennis Ritchie at Bell Labs in the early 1970s.
  • Known for its efficiency, C is a general-purpose programming language that is widely used in system programming, operating systems, and embedded systems.
  • Key Characteristics: Procedural language, low-level access to memory, a small set of keywords, and a robust set of operators.

C++ Programming Language:

  • Developed by Bjarne Stroustrup in the early 1980s as an extension of C.
  • C++ adds object-oriented features to C, making it suitable for complex software development.
  • Key Characteristics: Supports both procedural and object-oriented programming paradigms, extensive standard library, and features like classes, inheritance, and polymorphism.

C Programming Basics

1. Basic Structure of a C Program:

c
#include <stdio.h> int main() { // Your code goes here printf("Hello, World!"); return 0; }
  • #include <stdio.h>: Preprocessor directive that includes the Standard Input Output library.
  • int main(): The main function where the execution of the program begins.
  • printf(): A function used to print text to the console.
  • return 0; Indicates that the program executed successfully.

2. Data Types:

  • Basic Data Types: int, float, double, char.
  • Modifiers: signed, unsigned, short, long.

3. Variables and Constants:

  • Variables: Containers for storing data values.
  • Declaration: int num;
  • Initialization: num = 10; or int num = 10;
  • Constants: const int MAX = 100;

4. Operators:

  • Arithmetic Operators: +, -, *, /, %
  • Relational Operators: ==, !=, >, <, >=, <=
  • Logical Operators: &&, ||, !
  • Assignment Operators: =, +=, -=, *=, /=
  • Increment/Decrement Operators: ++, --

5. Control Structures:

  • If-Else Statement:
    c
    if (condition) { // Code to execute if condition is true } else { // Code to execute if condition is false }
  • Switch Case:
    c
    switch (expression) { case value1: // Code break; case value2: // Code break; default: // Default code }
  • Loops:
    • For Loop:
      c
      for (initialization; condition; increment) { // Code to execute repeatedly }
    • While Loop:
      c
      while (condition) { // Code to execute as long as condition is true }
    • Do-While Loop:
      c
      do { // Code } while (condition);

6. Functions:

  • Function Declaration:
    c
    return_type function_name(parameter_list);
  • Function Definition:
    c
    return_type function_name(parameter_list) { // Function body return value; }
  • Example:
    c
    int add(int a, int b) { return a + b; }

C++ Programming Basics

1. Introduction to Object-Oriented Programming (OOP):

  • Class: Blueprint for creating objects.
  • Object: Instance of a class.
  • Encapsulation: Bundling data and methods that operate on the data within one unit, a class.
  • Inheritance: Mechanism by which one class can inherit attributes and methods from another class.
  • Polymorphism: Ability to take many forms; methods can behave differently based on the object they are acting upon.
  • Abstraction: Hiding the complex implementation details and showing only the necessary features.

2. Basic Structure of a C++ Program:

cpp
#include <iostream> using namespace std; int main() { // Your code goes here cout << "Hello, World!"; return 0; }
  • #include <iostream>: Preprocessor directive that includes the Input-Output stream library.
  • using namespace std; Allows the program to use all the entities in the std namespace.
  • cout: Used to output (print) text to the console.
  • cin: Used to take input from the user.

3. Classes and Objects:

  • Class Declaration:
    cpp
    class ClassName { public: // Access specifier // Attributes // Methods };
  • Object Creation:
    cpp
    ClassName objectName;
  • Example:
    cpp
    class Car { public: string brand; string model; int year; void honk() { cout << "Beep Beep!" << endl; } }; int main() { Car myCar; myCar.brand = "Toyota"; myCar.model = "Corolla"; myCar.year = 2020; myCar.honk(); return 0; }

4. Constructors and Destructors:

  • Constructor: A special function that is automatically called when an object is created.
    cpp
    class MyClass { public: MyClass() { // Constructor cout << "Object created!" << endl; } };
  • Destructor: A special function called when an object is destroyed.
    cpp
    class MyClass { public: ~MyClass() { // Destructor cout << "Object destroyed!" << endl; } };

5. Inheritance:

  • Syntax:
    cpp
    class DerivedClass : accessSpecifier BaseClass { // Class members };
  • Example:
    cpp
    class Vehicle { public: string brand = "Ford"; void honk() { cout << "Beep Beep!" << endl; } }; class Car : public Vehicle { public: string model = "Mustang"; }; int main() { Car myCar; myCar.honk(); cout << myCar.brand + " " + myCar.model << endl; return 0; }

6. Polymorphism:

  • Compile-time Polymorphism (Function Overloading):
    cpp
    class Math { public: int add(int a, int b) { return a + b; } int add(int a, int b, int c) { return a + b + c; } };
  • Run-time Polymorphism (Virtual Functions):
    cpp
    class Animal { public: virtual void sound() { cout << "Animal sound!" << endl; } }; class Dog : public Animal { public: void sound() override { cout << "Woof Woof!" << endl; } };

7. Standard Template Library (STL):

  • Containers: Predefined data structures like vector, list, deque, set, map.
  • Iterators: Objects that point to elements within containers.
  • Algorithms: Functions that perform operations like searching, sorting, counting, etc., on data.

Example:

cpp
#include <iostream> #include <vector> #include <algorithm> using namespace std; int main() { vector<int> v = {4, 2, 5, 1, 3}; sort(v.begin(), v.end()); for (int i : v) { cout << i << " "; } return 0; }

Conclusion

Understanding the basics of C and C++ programming lays a strong foundation for more advanced concepts in software development. As a beginner, focus on grasping the fundamental syntax, control structures, and the concepts of object-oriented programming. Practice regularly by writing simple programs and gradually challenge yourself with more complex projects. Happy coding!